Studio

Explore Endless Creative Possibilities

Unlock Boundless Potential

Experience the limitless possibilities with YOOM's cutting-edge platform that revolutionizes the capture, editing, and distribution of volumetric content. Our proprietary AI technology seamlessly merges photorealism and interactivity, delivering unmatched quality and production flexibility. Explore the exceptional advantages of our state-of-the-art studio solution.

Unleash Creativity Anywhere

Say goodbye to cumbersome green screens and markers. Our portable studio solution harnesses the power of Al performance capture software, enabling the creation of high-fidelity assets and the ability to capture lightning-fast motions with exposure times as short as 1 millisecond.

Seamless Integration with Leading 3D Software

Seamlessly integrate your assets across all major game engines and platforms optimized for 3D. Our proprietary WebGL and web-based streaming format provide a lightweight solution for multi-casting, with seamless Android and iOS Native integrations.

Robust Editorial Flexibility

Empower your teams to customize human appearances through seamless integration into your existing editorial pipeline and assets that support:

  • Recoloring and relighting
  • Custom material configuration
  • Prop and add-ons insertion and replacement
  • Time remapping for slow and fast motion

Unparalleled Software Layer

Explore the comprehensive capabilities of our software layer, including:

  • Stage Manager: Capture volumetric assets and performances seamlessly.
  • Production Manager: Efficiently manage data capture and oversee various stages of production.
  • Grid Manager: Optimize the processing power of YOOM's grid computers to match your specific needs.
  • Mesh Viewer: Quality assurance of volumetric assets on a PC after processing.
  • Yooman Retargeting Achieve mix-and-match capabilities between any captured human character and motion through automatic rigging, skinning, and retargeting using our YOOMAN software solution.
  • Resolution: Raw uncompressed mesh data consists of approximately 300k vertices per person, while textures are saved at 2048×2048 per frame. The TET, and .wTET file formats range from 8-16 mbps.
  • Built-In Formats: Enjoy compatibility with PLY+PNG, OBJ, TET and wTET (optimized format), Alembic, GLB, ILTF, and more.
  • Processing Time: Scalability according to the size of the computation rig, ensuring efficient and timely processing.

YOOM Studio Specs

  • Number of Cameras: 8 capsules with 32 sensors
  • Capture Volume: 10 ft x 10 ft x 8 ft
  • Capture Frame Rate: 30 FPS
  • Playback Frame Rate: Interpolated at up to 120 FPS based on playback device
  • Output Format: TET (proprietary), WTET (web optimized proprietary)
  • Output Data Resolution: 24K triangles and 2K texture per avatar for VR, 6K triangles and 512K texture per avatar for mobile and web
  • Volumetric File Size: Average 2-5 MB/second based on resolution

Space & Power Requirements

Space:

  • Recommended Studio Footprint: 40 ft x 40 ft x 16 ft
  • Capture Volume: 10 ft x 10 ft
  • Minimum 15ft to grid

* Beige/off-white preferred for ideal lighting environment

Power:

  • Lights: 48x200w: 9.6kW, 110@20Amp x 6*
  • Capture system: 6kW, 110@20Amp x 4
  • Video Village: 110@15Amp x 2

Internet:

  • Wifi dedicated connection 200Mbps

Our Worldwide Studios